HabiliTreeLevel up your career, one skill at a time
A gamified skill tree that shows what stands between you and the role you want, and the shortest path to get there. Designed, built and launched end to end.
Research, prototypes, AI-assisted builds, launch and growth. 10+ years in product. Remote from Brazil, on US and Canada hours.
Each case starts from a need I saw firsthand and goes as far as the evidence allows: research, flows, a working product, and what I learned.
HabiliTreeA gamified skill tree that shows what stands between you and the role you want, and the shortest path to get there. Designed, built and launched end to end.
New hires at a multinational were figuring everything out alone. I designed an app to fix it, then built it for real as a live onboarding SaaS.
A two-sided marketplace that connects people who want to grow food with land sitting unused nearby.
This is the whole loop I run, shown with real moments from building Embarkei.
Noticed new designers at a multinational onboarding alone, then heard the same story at other companies.
Observation, desk researchTalked to leadership, People & Culture and the designers who had lived through it.
Interviews, synthesisPaper first, then Figma: a task flow for the new hire, a Buddy, a two-week retrospective.
Figma, user flowsTurned the design into a multi-company product, with roles, journeys and private logbooks.
Claude, Next.js, Supabase24 automated checks for data isolation between companies. WCAG AA contrast in light and dark mode.
Accessibility, security testsDeployed and live, with privacy tools to export, correct and delete personal data.
Vercel, LGPDDesigned and wrote the sales site and invitation emails. Now preparing pilots with first companies.
Landing page, email, pilotsFrom graphic design to founding and shipping products, in the order it happened.
Editorial, brand and UX/UI work. Founded Amaze Games, building games that teach teams collaboration and leadership.
A design and innovation studio. Led the design team and sold the projects.
A platform that helped artists turn their art into a business. Product, strategy and fundraising.
Mentored early-stage founders on validation, experiments and MVPs. Ran the startup community.
A gamification platform for corporate engagement and training. Retention and account growth.
Led 12 product designers across 25 digital products for one of the world's largest beverage companies.
Led product, marketing and market intelligence, building two of the three teams from scratch.
Two live products, designed, built with AI and launched by me, end to end.
I started in graphic and editorial design, moved into UX and UI, led design teams and founded my own products. That path is why I work end to end: I have sold the project, run the workshop, drawn the screens and, lately, shipped the code with AI as my build partner.
My specialty is gamification, engagement and learning experiences, the part of a product that makes people come back. I'm finishing two postgraduate specializations, in Games & Gamification in Education and in Corporate Pedagogy.



Talks, workshops and facilitation on innovation, design and careers.







Where I started, and still the hands behind the product work: brand identities, character design and book illustration.















Open to product design roles with US and Canada teams. I usually reply within a day.
danqueirolo@gmail.com